﻿using Character.Behaviors;
using System;
using System.Collections.Generic;
using System.Text;

namespace Character.Role
{
   public  class Knight : Character
    {
        public Knight()
        {
            Weapon = new BowAndArrowBehavior();
        }

        public override void DisPlay()
        {
            Console.WriteLine("骑士");
        }
    }
}
